using System;
using System.Collections.Generic;
using UnityEngine;

namespace MaterialUI
{
	[Serializable]
	public class OptionDataList
	{
		[SerializeField]
		private ImageDataType m_ImageType = ImageDataType.VectorImage;

		[SerializeField]
		private List<OptionData> m_Options = new List<OptionData>();

		public ImageDataType imageType
		{
			get
			{
				return m_ImageType;
			}
			set
			{
				m_ImageType = value;
			}
		}

		public List<OptionData> options
		{
			get
			{
				return m_Options;
			}
			set
			{
				m_Options = value;
			}
		}
	}
}
